If that's combined with him fearing you (something I found to be unavoidable), then there's diddly squat you can do about it, and your pet will most likely die. When he throws down his 'backbreaker' stun he can knock off that amount of health in mere seconds. Don't let your pet go below about 40% health before trapping Kreug and healing up. I then used the 20 seconds to bandage up my pet and myself. What I did was to get my turtle to tank him until my pet got low, and then used distracting shot to pull him over a freezing trap. You also can't tank and spank him with a pet he hits for about 2000 and will brutalise your pet when he puts his stun down.īut you can trap him with freezing trap. I wasn't able to kite this mob even with concussive shot up and running him through a frost trap, he'll run you down, and it only takes a few solid hits for him to kill you. I also had decent gear for my level (dungeon blues). I tried at level 73 but never got him below 50% health you get a new rank of mend pet at 74 and I think it's pretty vital. When I did this quest I was level 74, beastmaster spec and using a turtle. The tactics are simple but the execution is difficult. Using wings before breaking a rep is also a good idea to do as much dmg as possible.Ĭomment by 127503For those wondering, it is possible to solo this mob as a hunter, but it certainly isn't easy. Took my paladin a total of 6 minutes to do it, and a couple of trys before useing rep instead of turn evil. Pop seal of light, blessing of might (i only used the because of my low attack power which didn't allow me to do enough damage) start out as normal and preform your normal rotation, spam FoL as soon as Art of War is up DO NOT use it on anything else, this will allow for maximum healing, as you are doing this, you will notice your taking ALOT of damage, but don't worry, don't use turn evil (it in my experience only made matters worse), use Repentance instead, notice how long you survive his beating, heal up and pop Divine Plea you should have plenty of mana (if not full) wait untill there is about how much beating you can handle (in my case, about 20 secs) left on your Rep and start attacking him, preferly opening with a Exorcism and a judgement of your choice, keep doing this when you need to heal and he should be a cake walk. Start out with the usual shield and one-hander for soloing anything.
Play-style: You want to be a reliable strong person and tank, able to keep everyone in good health during and outside of combat.Comment by rewiloThis fight is EXTREAMLY simple if you got the patience as a retribution paladin.ĭid it with my newly speced retribution paladin in holy gear, with a few retri pieces and some prot gear Finally, at the highest level, you are a living legend with the choice of gaining advantage on charisma checks, making a missed attack hit once per turn, or being able to use your reactions to make failed saving throws succeed. At the higher levels, you can use your reaction to add to nearby allies AC if they are being attacked. At mid levels, you emanate an aura that increases the speed of you and any allies nearby. Additionally, they are able to use divinity to distribute temporary hit points to allies within 30ft once they deal damage to a creature. Jumping distances also increase by 10 ft during this period. Game Mechanics: Use channel divinity to gain 10 minutes of advantageous athletics and acrobatics, while also able to carry, push, and drag twice as much weight as normal. They value a sound body to find a sound mind. Theme: Glorious Paladins aim to add pages to the legends of themselves and their deities by performing extraordinary athletic feats, not only in combat, but in adventure too. Alex Louise Armstrong (Fullmetal Alchemist) Oath of Glory (MOT)